Wire up different ways to handle gameplay states.
Prerequisites: None Course Length: 1 Hour Course Delivery: Live Learning
- Passing values that trigger states based off inputs & values.
- Using the States Design Patter
- Using a Customizable Class Pattern that can handle dealing with many states.
- Create Visual States using Bolt visual scripting.
Who this course is for: This lesson is directed to anyone who would like to learn about handling various character states.
How to sign up:Simply click on the calendar to the right and choose a day and time that is available.Once you have a session booked, please make sure you have installed Unity & Visual Studio prior to the lesson.
Have Questions?Feel free to reach out to me directly via message by clicking on the 'Message' button above.