Searching for someone with experience with microtransaction on steam using the inventory feature. Json is done. Steamworks integration is working fine using C# Wrapper from http://steamworks.github.io - Now I need to make SteamInventory.StartPurchase work without using a separate dedicated server.
Unity Version: 2018.2
Aaron was not there yet (I was 3mins early) the system said he was there 2h before planned time but he was not. Was not able to share microphone. Closed after 2mins so i didnt get charged for nothing.