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How do I set a tilemap tile through C# in editor?
Date: March 26, 2019Session Time: 5 mins
Answered by Aaron Clifford
Programmer, Generalist
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Question Detail
I'm using the tilemap as a puzzle editor. I'm able to read the tilemap tiles and save them to a file. I'm working on "puzzle loading" where i need to read my file and then set the tile sprites to the previously used ones. I cannot for the life of me figure out how to SET the sprite in tilemap
Tilemap
Unity Version: 2017.4