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How do I make my animator play all animations
Date: July 25, 2019Session Time: 4 mins
Answered by Craig Graff
Programmer, Designer, Generalist
8 Sessions
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Question Detail
I have a c# method that set my animator bool parameters to true/false, but only the last parameter set to true seems to be effective when running the code. I have never done a co-routine before so maybe it's the way to solve this? Or maybe there is a way to wait for animation to finish?
Unity Version: 2019.1