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Random tree generation for procedural terrain/mesh
Date: October 1, 2019Session Time: 163 mins
Answered by Phil Ferland
Programmer, Generalist, Designer
4.91
15 Sessions
USD $1 /min
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Question Detail
I followed an online tutorial to create a procedurally generated terrain/mesh with different regions based on color and height but I have no clue how to randomly generate trees with the mesh in regions that make sense. I am not a programmer and I know it should be a simple script but I am lost.
C#
Scripting Problem
Customer Review
5
October 1, 2019